Myrkridia

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Of all the Dark races, none holds a terrifying grip on Human Memory like the Myrkridia. Savage creatures of beserk ferocity, the Myrkridia have terrorized humanity since its earliest days. In the Wind Age their efforts redoubled, and for 1000 years humankind made what progress it could by day only to see it savaged by night.
A little over 1000 years ago the great human hero Connacht made his reputation by defying all odds and defeating the Myrkridia. For reasons lost in time, he did not slay the horros, but instead trapped them in the Tain, a magical artifact. There the Myrkridia wandered, suspended in time and perhaps becoming even more mad than before, till Soulblighter freed them with the help of the Summoner. Once again loose upon the world, though few in number, the Myrkridia seem hell-bent on making up for lost time.
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Claws [-1]
Echoes of the Beast [-1]
Pack Instincts [-1]
Supernatural Sense [-1] Sight/Smell
Incite Emotion [-3] Range, Long Lasting (Terror)
Inhuman Speed [-2]
Inhuman Strength [-2]
Blood Drinker [-1]
Feeding Dependency [+1]

Large Myrkridia as above plus

Hulking Size [-2]
Inhuman Toughness [-2]
Evocation [-3]

Myrkridia

Beyond Soulblighter Aenir